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	<title>Game-Based Learning for Older Adults</title>
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	<description>A Grundtvig Learning Partnership</description>
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		<title>Game-Based Learning for Older Adults</title>
		<link>http://gambaloa.wordpress.com</link>
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		<item>
		<title>WHL games survey</title>
		<link>http://gambaloa.wordpress.com/2013/03/21/whl-games-survey/</link>
		<comments>http://gambaloa.wordpress.com/2013/03/21/whl-games-survey/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 14:40:31 +0000</pubDate>
		<dc:creator>berndremmele</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Within the gambaloa context we conducted a small survey at the WHL in 2012. At the WHL we use different (business) games within different Master courses. Overall our students are rather critical in relation to the perceived utility of theses &#8230; <a href="http://gambaloa.wordpress.com/2013/03/21/whl-games-survey/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=81&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Within the <em>gambaloa</em> context we conducted a small survey at the WHL in 2012.</p>
<p>At the WHL we use different (business) games within different Master courses.</p>
<p>Overall our students are rather critical in relation to the perceived utility of theses games &#8211; and interestingly this attitude hardly differs between the different games/courses, though they are completely different.</p>
<p>For a rough overview on the results have a look at this file: <a href="http://gambaloa.files.wordpress.com/2013/03/whl-game-survey.pdf">whl game survey</a></p>
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		<title>Final gambaloa conference &#8211; Older is Young Enough</title>
		<link>http://gambaloa.wordpress.com/2013/03/21/final-gambaloa-conference-older-is-young-enough/</link>
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		<pubDate>Thu, 21 Mar 2013 14:15:25 +0000</pubDate>
		<dc:creator>berndremmele</dc:creator>
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		<description><![CDATA[gambaloa will hold its final conference in Berlin from 26th to 27th of June &#160; Main topics of conference are: - Keynote by Alex Moseley (University of Leicester): Games for grown-ups: using non-digital games to create adult learning contexts - &#8230; <a href="http://gambaloa.wordpress.com/2013/03/21/final-gambaloa-conference-older-is-young-enough/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=76&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><em>gambaloa </em>will hold its final conference in <strong>Berlin</strong> from <strong>26<sup>th</sup> to 27<sup>th</sup> of June</strong></p>
<p>&nbsp;</p>
<p>Main topics of conference are:</p>
<p>- Keynote by Alex Moseley (University of Leicester): <i>Games for grown-ups: using non-digital games to create adult learning contexts</i></p>
<p>- Topical presentations: motivation, health, business</p>
<p>- Discussion of future research agenda</p>
<p>&nbsp;</p>
<p><b>Physical Venue</b>: Haus der Wirtschaft &#8211; Am Schillertheater 2 &#8211; 10625 Berlin</p>
<p>Main parts of the conference will also be made accessible <b>online</b>.</p>
<p>&nbsp;</p>
<p>Please contact Bernd Remmele (bernd.remmele_at_whl-lahr.de) for registration to the conference &#8211; physical and online.</p>
<p>Invitation letter to: <a href="http://gambaloa.files.wordpress.com/2013/03/final-gambaloa-conference.pdf">final gambaloa conference</a></p>
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			<media:title type="html">berndremmele</media:title>
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		<title>Project Meeting Leuven</title>
		<link>http://gambaloa.wordpress.com/2013/03/15/project-meeting-leuven/</link>
		<comments>http://gambaloa.wordpress.com/2013/03/15/project-meeting-leuven/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 09:15:17 +0000</pubDate>
		<dc:creator>jamesduggan812414241</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[On 25th, 26th and 27th February the GAMBALOA project partners met in the historic university town of Leuven.  The British (Nicola Whitton, Clare Hamshire and James Duggan) along with the German (Bernd Remele, Mattias Matic, Rainer Gaupp, and Katja Sustrate) &#8230; <a href="http://gambaloa.wordpress.com/2013/03/15/project-meeting-leuven/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=69&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p align="left">On 25<sup>th</sup>, 26<sup>th</sup> and 27<sup>th</sup> February the GAMBALOA project partners met in the historic university town of Leuven.  The British (<a href="http://www.esri.mmu.ac.uk/resstaff/profile.php?surname=Whitton&amp;name=Nicola">Nicola Whitton</a>, <a href="http://www.hpsc.mmu.ac.uk/staff/hpsc-profile.php?surname=Hamshire&amp;name=Claire">Clare Hamshire</a> and James Duggan) along with the German (<a href="https://www.akad.de/informationen/akad-hochschulen/professorinnen-und-professoren-von-a-z/zur-person/professoren/bernd-remmele/">Bernd Remele</a>, Mattias Matic, Rainer Gaupp, and Katja Sustrate) partners were warmly welcomed, fed, watered and kept busy by our Belgian hosts (<a href="http://www.kuleuven.be/wieiswie/en/person/00024199">Nathalie Charlier</a>, <a href="http://www.kuleuven.be/wieiswie/nl/person/00055258">Lien Van Der Stock</a> and <a href="http://www.kuleuven.be/wieiswie/en/person/00085832">Evelien Luts</a>).</p>
<p><a href="http://gambaloa.files.wordpress.com/2013/03/photo-1.jpg"><img class="alignleft  wp-image-71" alt="photo-1" src="http://gambaloa.files.wordpress.com/2013/03/photo-1.jpg?w=269&#038;h=358" width="269" height="358" /></a>The purpose of the meeting was to plan and implement the dissemination stage of the project.  Dissemination is an increasingly important but typically tricky part of research projects.  The partners decided to host an end of project meeting to be held in Berlin in June.  The event will bring together a select group of academics and policy and practitioner organisations to engage with three briefing papers on games and motivation, health and business.  As everyone is being forced to count the pennies and cents we are going to stream the conference online and enable virtual participation in the event.  Watch this space for further details!</p>
<p>This was my first trip abroad with the games-based learning people and it was great to see the effort and care invested in building great working relationships.  Nathalie, Lien and Evelien organised a pervasive game where we used <a href="http://www.google.co.uk/search?q=kickbike&amp;hl=en&amp;client=safari&amp;rls=en&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=INxBUdXrLYeM7Qa3t4HgCw&amp;ved=0CD8QsAQ&amp;biw=1418&amp;bih=681">Kickbikes</a> to navigate our way around Leuven solving puzzles and then on the next day we worked in teams to make world-famous Belgian pralines. <a href="http://gambaloa.files.wordpress.com/2013/03/photo.jpg"><img class="size-medium wp-image-72 alignright" alt="photo" src="http://gambaloa.files.wordpress.com/2013/03/photo.jpg?w=300&#038;h=225" width="300" height="225" /></a></p>
<p>All of that energy fuelled the discussions of what the partners should work on beyond GAMBALOA.  One of the more difficult tasks of developing funding is finding the right partners, especially when it comes to the broader and bigger EU applications.  If you don’t have the right partners different perspectives, difficult personalities, and unexplained agendas can prevent anything being achieved when tasks and work packages are divided up and shared.  This is why working with such a great bunch of people is a joy and hopefully it will continue with ideas from using games to reduce homophobia because that seems really important, to using Lego… because Lego is awesome! Again, watch this space for further details.</p>
<p>James Duggan</p>
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		<title>Creating educational apps course</title>
		<link>http://gambaloa.wordpress.com/2013/02/08/creating-educational-apps-course/</link>
		<comments>http://gambaloa.wordpress.com/2013/02/08/creating-educational-apps-course/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 15:10:08 +0000</pubDate>
		<dc:creator>nathaliecharlier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[A member of the Gambaloa team took part in the Creating educational apps course of ATiT in Leuven (http://www.atit.be/apps-course). The acquired knowledge and skills are definitely usable for creating small games for older adults!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=56&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://gambaloa.files.wordpress.com/2013/02/app-course.jpg?w=640" class="size-full" alt="Creating educational apps course" /></p>
<p>A member of the Gambaloa team took part in the Creating educational apps course of ATiT in Leuven (<a href="http://www.atit.be/apps-course" rel="nofollow">http://www.atit.be/apps-course</a>).<br />
The acquired knowledge and skills are definitely usable for creating small games for older adults!</p>
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			<media:title type="html">Creating educational apps course</media:title>
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		<title>gambaloa at the ecgbl 2012</title>
		<link>http://gambaloa.wordpress.com/2013/01/29/gambaloa-at-the-ecgbl-2012/</link>
		<comments>http://gambaloa.wordpress.com/2013/01/29/gambaloa-at-the-ecgbl-2012/#comments</comments>
		<pubDate>Tue, 29 Jan 2013 19:48:32 +0000</pubDate>
		<dc:creator>berndremmele</dc:creator>
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		<description><![CDATA[gambaloa was quite present at the ecgbl 2012. (Europen Conference on Game-Based Learning) We presented a common paper: &#8220;Not Just for Children: Game-Based Learning for Older Adults&#8221; and had individual presentations and workshops: from Nathalie (with a colleague): &#8220;Game-Based Assessment; &#8230; <a href="http://gambaloa.wordpress.com/2013/01/29/gambaloa-at-the-ecgbl-2012/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=46&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>gambaloa was quite present at the <a href="http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm" target="_blank">ecgbl 2012</a>. (Europen Conference on Game-Based Learning)</p>
<p>We presented a common paper:</p>
<p><a href="http://connection.ebscohost.com/c/articles/82397794/not-just-children-game-based-learning-older-adults" target="_blank">&#8220;Not Just for Children: Game-Based Learning for Older Adults&#8221;</a></p>
<p>and had individual presentations and workshops:</p>
<p>from Nathalie (with a colleague): &#8220;Game-Based Assessment; Implementing an Android Application on Tablet PCs for Peer-Evaluation&#8221;</p>
<p>from Nicola (with colleagues): &#8220;Staying the Course – a Game to Facilitate Students’ Transitions to Higher Education&#8221;</p>
<p>from Bernd: &#8220;<a href="http://gambaloa.files.wordpress.com/2013/01/what-do-we-learn-from-the-game-of-catallaxy.pdf">What do we Learn From the Game of Catallaxy</a>?&#8221;</p>
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		<title>Toys of my Grandparents &#8211; Interesting (previous) Project Approach</title>
		<link>http://gambaloa.wordpress.com/2013/01/25/toys-of-my-grandparents-interesting-previous-project-approach/</link>
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		<pubDate>Fri, 25 Jan 2013 11:51:42 +0000</pubDate>
		<dc:creator>berndremmele</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[A very interesting approach to foster intergenerational understanding and learning has been developed by friends (we know from again other projects) can be found here: Toys of my Grandparents. They introduced  contemporary toys and games (also digital) of children to older &#8230; <a href="http://gambaloa.wordpress.com/2013/01/25/toys-of-my-grandparents-interesting-previous-project-approach/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=44&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>A very interesting approach to foster intergenerational understanding and learning has been developed by friends (we know from again other projects) can be found here: <a href="http://www.toysofmygrandparents.com/">Toys of my Grandparents</a>.</p>
<p>They introduced  contemporary toys and games (also digital) of children to older people in order to improve intergenerational learning and to increase social relatedness of older people.</p>
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		<title>86 year old woman enjoys GTA 4 &#8211; &#8220;I enjoy getting on to the next stage&#8221;</title>
		<link>http://gambaloa.wordpress.com/2013/01/25/86-year-old-woman-enjoys-gta-4-i-enjoy-getting-on-to-the-next-stage/</link>
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		<pubDate>Fri, 25 Jan 2013 08:32:04 +0000</pubDate>
		<dc:creator>nathaliecharlier</dc:creator>
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			<media:title type="html">nathaliecharlier</media:title>
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		<title>World of Warcraft Boosts Cognitive Functioning In Some Older Adults</title>
		<link>http://gambaloa.wordpress.com/2012/03/28/world-of-warcraft-boosts-cognitive-functioning-in-some-older-adults/</link>
		<comments>http://gambaloa.wordpress.com/2012/03/28/world-of-warcraft-boosts-cognitive-functioning-in-some-older-adults/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 10:57:20 +0000</pubDate>
		<dc:creator>nathaliecharlier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Today in our national (Belgium) news: &#8220;For some older adults, the online video game World of Warcraft (WoW) may provide more than just an opportunity for escapist adventure. Researchers from North Carolina State University have found that playing WoW actually &#8230; <a href="http://gambaloa.wordpress.com/2012/03/28/world-of-warcraft-boosts-cognitive-functioning-in-some-older-adults/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=36&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Today in our national (Belgium) news: &#8220;For some older adults, the online video game World of Warcraft (WoW) may provide more than just an opportunity for escapist adventure. Researchers from North Carolina State University have found that playing WoW actually boosted cognitive functioning for older adults – particularly those adults who had scored poorly on cognitive ability tests before playing the game.&#8221;</p>
<p>Take a look at: <a href="http://news.ncsu.edu/releases/wmsmclaughlinwow/">http://news.ncsu.edu/releases/wmsmclaughlinwow/</a></p>
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			<media:title type="html">nathaliecharlier</media:title>
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		<title>Dimensions of Meaning in Educational Games</title>
		<link>http://gambaloa.wordpress.com/2012/02/13/dimensions-of-meaning-in-educational-games/</link>
		<comments>http://gambaloa.wordpress.com/2012/02/13/dimensions-of-meaning-in-educational-games/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 12:31:17 +0000</pubDate>
		<dc:creator>berndremmele</dc:creator>
				<category><![CDATA[Resource]]></category>

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		<description><![CDATA[Actually I wanted to update it recently, but as there have constantly been more important things (more important than game-based learning??) I post this discussion paper here in the project blog: Discussion Paper 2010 Bernd Remmele Dimensions of Meaning in &#8230; <a href="http://gambaloa.wordpress.com/2012/02/13/dimensions-of-meaning-in-educational-games/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=24&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Actually I wanted to update it recently, but as there have constantly been more important things (more important than game-based learning??) I post this discussion paper here in the project blog: <a href="http://gambaloa.files.wordpress.com/2012/02/discussion-paper-2010-bernd-remmele-dimensions-of-meaning-in-educational-games.pdf">Discussion Paper 2010 Bernd Remmele Dimensions of Meaning in Educational Games</a></p>
<p>The four proposed dimensions for the analysis of educational games in relation to the meaning they generate are: factual, time, social, and play/learn.</p>
<p>I would be grateful for comments and critiques &#8230;</p>
<p>Bernd</p>
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			<media:title type="html">berndremmele</media:title>
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		<title>ECGBL 2012</title>
		<link>http://gambaloa.wordpress.com/2012/02/13/ecgbl-2012/</link>
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		<pubDate>Mon, 13 Feb 2012 10:43:10 +0000</pubDate>
		<dc:creator>berndremmele</dc:creator>
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		<description><![CDATA[The partners of GAMBALOA intend to visit and contribute to this years ECGBL European Conference on Games Based Learning (academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm)  in Cork  -  4/5 Oct. Further information about how we will contribute will follow in due time. &#160; &#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gambaloa.wordpress.com&#038;blog=30500948&#038;post=20&#038;subd=gambaloa&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The partners of GAMBALOA intend to visit and contribute to this years <strong><span style="color:#ff4949;font-family:Arial;">ECGBL </span></strong>European Conference on Games Based Learning (<a href="http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm">academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm</a>)  in Cork  -  4/5 Oct.</p>
<p>Further information about how we will contribute will follow in due time.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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