“Capitalism is a system that enshrines the gambler as an essential part of its operation.” (D. Graeber)
The briefing paper argues that there are structural similarities between the fields of economy and gaming that integrate topical and motivational aspects. Particularly competition as a deep-rooted anthropological trait is important for playing games and for acting in the economic sphere.
Further the paper tries to develop a classification of economic games based on the distinction between on the one hand business, i.e. structures/processes in a company, micro-economics, i.e. individual actions on a market, and macro-economics, i.e. functional market-based relations between aggregates, and on the other hand between decision and design as fields, where relevant similarities show up.